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	<title>All Talk, No Action</title>
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	<description>Some guy who likes videogames talks a lot about them</description>
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		<title>All Talk, No Action</title>
		<link>http://alltalknoaction.wordpress.com</link>
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		<item>
		<title>What happens in Vegas crashes in Vegas</title>
		<link>http://alltalknoaction.wordpress.com/2010/10/21/what-happens-in-vegas-crashes-in-vegas/</link>
		<comments>http://alltalknoaction.wordpress.com/2010/10/21/what-happens-in-vegas-crashes-in-vegas/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 05:06:01 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alltalknoaction.wordpress.com/?p=380</guid>
		<description><![CDATA[What&#8217;s that, you say? Fallout: New Vegas is buggy?  Wow, didn&#8217;t see that coming.  Oh wait, yes I did. Filed under: Uncategorized<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alltalknoaction.wordpress.com&amp;blog=639260&amp;post=380&amp;subd=alltalknoaction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Chris Avellone = good &#8220;blah blah&#8221;, bad bugs</title>
		<link>http://alltalknoaction.wordpress.com/2010/09/09/chris-avellone-good-blah-blah-bad-bugs/</link>
		<comments>http://alltalknoaction.wordpress.com/2010/09/09/chris-avellone-good-blah-blah-bad-bugs/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 17:42:24 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Musings]]></category>
		<category><![CDATA[Chris Avellone]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
		<category><![CDATA[bugs]]></category>

		<guid isPermaLink="false">http://alltalknoaction.wordpress.com/?p=373</guid>
		<description><![CDATA[Alpha Protocol.  I nearly stopped playing several times in the first couple hours, but eventually it grew on me, despite its many flaws.  Keep reading for a clutch of complaints. Frankly, the melding of RPG and third-person shooter is a mixed bag.  You can&#8217;t pick up enemy weapons and use them, but downed enemies drop [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alltalknoaction.wordpress.com&amp;blog=639260&amp;post=373&amp;subd=alltalknoaction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Three Eyes Glowing in the Dark</title>
		<link>http://alltalknoaction.wordpress.com/2010/09/04/three-eyes-glowing-in-the-dark/</link>
		<comments>http://alltalknoaction.wordpress.com/2010/09/04/three-eyes-glowing-in-the-dark/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 03:10:23 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://alltalknoaction.wordpress.com/?p=371</guid>
		<description><![CDATA[Splinter Cell: Conviction was a lot of fun, and very true to the Splinter Cell spirit.  I went into it expecting a devolution into mediocre third-person shooter by the end, courtesy of a rather harsh Eurogamer review, but I found stealth to be rewarded from beginning to end.  I think the reviewer just didn&#8217;t knew [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alltalknoaction.wordpress.com&amp;blog=639260&amp;post=371&amp;subd=alltalknoaction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<item>
		<title>It&#8217;s All Been [insert verb] Before</title>
		<link>http://alltalknoaction.wordpress.com/2010/06/06/its-all-been-before/</link>
		<comments>http://alltalknoaction.wordpress.com/2010/06/06/its-all-been-before/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 06:53:21 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://alltalknoaction.wordpress.com/?p=367</guid>
		<description><![CDATA[A while ago I picked up a stack of Electronic Gaming Monthly&#8216;s from the late 90s /early 00s for 50 cents each, from the Bargain Basement of The Comicshop.  I specifically chose that time period out of everything available in a massive box because a) they were thicker, and I figured they&#8217;d last longer as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alltalknoaction.wordpress.com&amp;blog=639260&amp;post=367&amp;subd=alltalknoaction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Hiaitus</title>
		<link>http://alltalknoaction.wordpress.com/2010/05/29/hiaitus/</link>
		<comments>http://alltalknoaction.wordpress.com/2010/05/29/hiaitus/#comments</comments>
		<pubDate>Sat, 29 May 2010 16:00:11 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Personal Ramblings]]></category>

		<guid isPermaLink="false">http://alltalknoaction.wordpress.com/?p=364</guid>
		<description><![CDATA[In case you haven&#8217;t noticed, no posts for about two months now.  That&#8217;s because I&#8217;ve hardly played any video games in that time.  I&#8217;m not sure exactly why.  It might be something to do with the new non-videogame related job, or the two-week trip to California.  Whatever the reason, games and I are on a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alltalknoaction.wordpress.com&amp;blog=639260&amp;post=364&amp;subd=alltalknoaction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Can&#8217;t Stop Talking About Motion Control</title>
		<link>http://alltalknoaction.wordpress.com/2010/03/30/cant-stop-talking-about-motion-control/</link>
		<comments>http://alltalknoaction.wordpress.com/2010/03/30/cant-stop-talking-about-motion-control/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 18:30:55 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alltalknoaction.wordpress.com/?p=361</guid>
		<description><![CDATA[There&#8217;s a new article up on Gamasutra about FPS design on the Wii, with some choice quotes that dovetail nicely with issues I&#8217;ve been discussing recently. First up, some notes about Red Steel 2: &#8220;Red Steel 2 is much more a brawler than a shooter,&#8221; Vandenberghe said. This created several different design challenges that required [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alltalknoaction.wordpress.com&amp;blog=639260&amp;post=361&amp;subd=alltalknoaction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Seriously, Who Likes Motion Control?</title>
		<link>http://alltalknoaction.wordpress.com/2010/03/26/seriously-who-likes-motion-control/</link>
		<comments>http://alltalknoaction.wordpress.com/2010/03/26/seriously-who-likes-motion-control/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 08:16:46 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alltalknoaction.wordpress.com/?p=358</guid>
		<description><![CDATA[As I slowly force my way through Red Steel 2, the question foremost on my mind is &#8220;Who is this game designed for?&#8221;  I really wish I know who the designers were aiming for. Is it the &#8220;casual&#8221; crowd?  I really doubt it.  Moms and grandparents shoehorned into the category of gamers via Trojan Wii [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alltalknoaction.wordpress.com&amp;blog=639260&amp;post=358&amp;subd=alltalknoaction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Motion Control Thinking</title>
		<link>http://alltalknoaction.wordpress.com/2010/03/11/motion-control-thinking/</link>
		<comments>http://alltalknoaction.wordpress.com/2010/03/11/motion-control-thinking/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 03:16:04 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[brain interface]]></category>
		<category><![CDATA[Microsoft Natal]]></category>
		<category><![CDATA[motion controls]]></category>
		<category><![CDATA[Sony Move]]></category>
		<category><![CDATA[thinking]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Sports]]></category>

		<guid isPermaLink="false">http://alltalknoaction.wordpress.com/?p=354</guid>
		<description><![CDATA[Full-body motion controls for video games are an evolutionary dead end.  You heard it here first.  Unless you heard it somewhere else years ago, in which case I&#8217;m not bringing anything new to the table.  The message still bears repeating, though, since there are some important people who apparently missed the memo.  Microsoft announced their [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alltalknoaction.wordpress.com&amp;blog=639260&amp;post=354&amp;subd=alltalknoaction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mortal Kombat vs Distinctly Outdated Design</title>
		<link>http://alltalknoaction.wordpress.com/2010/02/20/mortal-kombat-vs-distinctly-outdated-design/</link>
		<comments>http://alltalknoaction.wordpress.com/2010/02/20/mortal-kombat-vs-distinctly-outdated-design/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 07:12:46 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[Mortal Kombat vs DC Universe]]></category>

		<guid isPermaLink="false">http://alltalknoaction.wordpress.com/?p=352</guid>
		<description><![CDATA[Why do fighting games (Street Fighter, Mortal Kombat et al) not allow you to save between bouts, and why is there still a 10-second countdown window in which to select Continue?  These elements make zero sense outside of the arcade. After losing to Dark Khan in the Story Mode of Mortal Kombat vs DC Universe, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alltalknoaction.wordpress.com&amp;blog=639260&amp;post=352&amp;subd=alltalknoaction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Bioshocked</title>
		<link>http://alltalknoaction.wordpress.com/2010/02/14/bioshocked/</link>
		<comments>http://alltalknoaction.wordpress.com/2010/02/14/bioshocked/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 06:31:30 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Bioshock]]></category>

		<guid isPermaLink="false">http://alltalknoaction.wordpress.com/?p=349</guid>
		<description><![CDATA[Bioshock 2 was a pleasant surprise.  I liked it.  I liked it more than expected.  Dare I say, I liked it more than the original Bioshock. Developers 2K Marin (and sundry other 2K studios) essentially delivered a remake that addressed many of the criticisms of the original.  Bioshock 2 has the same setting, overall plot [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=alltalknoaction.wordpress.com&amp;blog=639260&amp;post=349&amp;subd=alltalknoaction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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